Three game design lessons for strategic change
Last week, I rediscovered a video called ’20 years, 20 lessons’, in which Mark Rosewater (head designer for a game called Magic: the Gathering) shares important design lessons he learned over the past twenty years of designing the game. If you haven’t, I really recommend you watch it here.
By the way, there is more to learn from this game and playing it, for instance what I shared on the art of corporate meta gaming.
This video is worth watching for its entertainment value alone, but it gets really interesting when you translate it from game design to intervention design or strategy design for instance. That’s what this post is about……